RAZRYV

RAZRYV Cards

Every card of the dark fantasy trading card game RAZRYV, deck by deck. Creatures enter the board through the Cell or by Ritual; Spells change the Realm; the Event Deck brings the threats both players face.

Play RAZRYV

Destructive Storm 82 cards

Your violent side of the war. Creatures that enter the Realm to crush the opponent by brute force.

Krovnar, Venomous Root

Krovnar, Venomous Root

Creature · Strength 12 · Energy 8

Guarded the Prince of Ashera's grove. When the grove withered, the roots began to grow on him.

Brathvok, Shadow Spider

Brathvok, Shadow Spider

Creature · Strength 12 · Energy 8

Feared on the trails of Askat. They say no prey ever saw it arrive twice.

Morvath, War Boar

Morvath, War Boar

Creature · Strength 0 · Energy 12

Without Ritual: it enters the field from the Cell if you have 3 or more creatures on the field.

Caelthorn, Mystic Wolf

Caelthorn, Mystic Wolf

Creature · Strength 12 · Energy 8

A wolf that prowls the marshes of Askat beneath moons that do not yet exist. No one has proved his predictions wrong.

Nachtvel, Paralyzing Toad

Nachtvel, Paralyzing Toad

Creature · Strength 12 · Energy 8

Sentinel of the Ashera lagoons. The spear glows green, and whoever sees it light up can no longer move.

Myraa, Cannibal Bat

Myraa, Cannibal Bat

Creature · Strength 12 · Energy 8

A creature of the coastal caverns near Duskval. They say it devoured its own flock in a single night of hunger.

Draek, Mountain Crab

Draek, Mountain Crab

Creature · Strength 12 · Energy 8

A stone guardian of the peaks of Ashvorn. He stayed still long enough to be mistaken for the mountain itself.

Vraethok, Mouth of Pacts

Vraethok, Mouth of Pacts

Creature · Strength 12 · Energy 8

His mouth is a crater, and the chains around his neck are contracts he swallowed. Every one was honored to the letter; no one understood what they had signed until the square was already inside his maw.

Kroveth, Warrior Bull

Kroveth, Warrior Bull

Creature · Strength 0 · Energy 14

Without Ritual: it enters the field from the Cell if the opponent has no creatures in this Realm.

Vethsolv, Colossus of Destiny

Vethsolv, Colossus of Destiny

Creature · Strength 30 · Energy 18

Every step he takes is a sentence. He carries a sword larger than a gate, and they say it was already driven into fate before anyone existed to wield it.

Zarmal, Fists of Fire

Zarmal, Fists of Fire

Creature · Strength 18 · Energy 12

He held the gates of Garaak during the invasion of the Bulls of Rinaaj, enduring days of assault until no one remained to tell the tale.

Morkron, Lord of Pacts

Morkron, Lord of Pacts

Creature · Strength 28 · Energy 16

Judge of the contracts of Keth. Whoever breaks a pact gets a visit from him, blade in hand.

Ormvel, Mage of Chaos

Ormvel, Mage of Chaos

Creature · Strength 46 · Energy 31

A four-armed demon, called a mage by mistake: no one ever saw him study, only burn. In Nidrak they ordered his capture, but no attempt succeeded.

Nachtmael, Knight of Ruin

Nachtmael, Knight of Ruin

Creature · Strength 22 · Energy 13

Knight of a kingdom that no longer exists. He rides to Gorak every night, hunting whoever destroyed it.

Tyvorn, Silencer of Kings

Tyvorn, Silencer of Kings

Creature · Strength 12 · Energy 8

He killed three kings of Keth on the orders of their rivals. Now he needs no orders.

Brath, Anglerfish of Despair

Brath, Anglerfish of Despair

Creature · Strength 20 · Energy 11

Its gloom reached Duskval three days before the battle. Fish from the deep rose dead to the surface, eyes turned to the sky, caught on its lure.

Ulmdrak, Anchor Leech

Ulmdrak, Anchor Leech

Creature · Strength 18 · Energy 10

The elders of Kraek tell of a traitor who became a leech the size of cities, its mouth an anchor hook, wandering in search of vengeance.

Aratok, Mist Leviathan

Aratok, Mist Leviathan

Creature · Strength 0 · Energy 14

Without Ritual: it enters the field from the Cell if there are 2 or more Event Creatures on the field.

Vandromont, Sentinel of the Ruins

Vandromont, Sentinel of the Ruins

Creature · Strength 37 · Energy 22

The temple of Shinarek collapsed around him and he never noticed. He still walks his rounds with a capital for a mace, and whoever crosses the hall does not leave the way they came in.

Krovaldrak, The Eternal

Krovaldrak, The Eternal

Creature · Strength 55 · Energy 37

Battle-prince who rules the Realm of Ashera. He chose alliances among the tribes to avoid the slaughter during the Great Era.

Zakhorn, Lightning Buffalo

Zakhorn, Lightning Buffalo

Creature · Strength 0 · Energy 10

Without Ritual: it enters the field from the Cell if the opponent has fewer creatures than you on the field.

Temavel, Serpent of the Circle

Temavel, Serpent of the Circle

Creature · Strength 0 · Energy 13

Without Ritual: it enters the field from the Cell if there is an Event Creature in this Realm.

Sequence Fracture

Sequence Fracture

Spell

Choose 1 of the opponent's creatures on the field. It goes to their Cell.

Pact of Liberation

Pact of Liberation

Spell

Free 1 of your creatures from the Cell. It enters the field in this Realm, if there is space.

Pulse of Expansion

Pulse of Expansion

Spell

Send 1 creature from your Cell to this Realm, if there is space.

Counter-Tempest

Counter-Tempest

Spell

Choose 1 of the opponent's creatures on the field. It cannot attack.

The Scapegoat

The Scapegoat

Spell

Use this card as +6 Energy for a Ritual.

Pulse of Ritual

Pulse of Ritual

Spell

Use this card as +5 Energy for a Ritual.

Pulse of Battle

Pulse of Battle

Spell

Attack with 1 of your creatures against 1 creature of the opponent in this Realm.

Silent Return

Silent Return

Spell

Choose 1 creature in your Cell and the Realm it returns to. It cannot attack.

Ritual Banishment

Ritual Banishment

Spell

Choose 1 creature on the field, yours or your opponent's, with Energy 9 or more. It goes to its owner's Cell.

Energy of the Threshold

Energy of the Threshold

Spell

Use this card as +10 Energy for a Ritual.

Silence of the Threshold

Silence of the Threshold

Spell

Your creatures do not attack this turn. Draw 2 cards.

Nyrrak, Iron Jaw

Nyrrak, Iron Jaw

Creature · Strength 43 · Energy 29

Iron teeth, scaled armor, a curved blade in hand. He breaks walls that swords never reached, and the lightning seems to follow him out of stubbornness.

Skarvek, War Bull

Skarvek, War Bull

Creature · Strength 12 · Energy 8

He hauled the catapults of Vorath through forty days of march without stopping to drink. At the siege, he brought down the stone gate with a single advance.

Molvash, Giant Leech

Molvash, Giant Leech

Creature · Strength 12 · Energy 8

Feared by the inhabitants of Zarak, who know this creature feeds on blood.

Threnn, Void Spider

Threnn, Void Spider

Creature · Strength 12 · Energy 8

Giant spider of the caves of Celrath. She walks along the ceiling, and every step brings down a rain of stones.

Ghurak, Shadow Hyena

Ghurak, Shadow Hyena

Creature · Strength 25 · Energy 14

It always attacks in groups of three, never four. The ritual has an explanation, but no scholar lived to publish it.

Vorlagh, Carrion Vulture

Vorlagh, Carrion Vulture

Creature · Strength 14 · Energy 9

It glides over battlefields before the fight begins. Generals of Krath consider its appearance as reliable as any scouting party.

Kraxx, Colossal Scorpion

Kraxx, Colossal Scorpion

Creature · Strength 12 · Energy 8

The stinger carries enough venom to paralyze ten men or one war elephant. In the sands of Keth, it is the natural arbiter of any territorial dispute.

Drovnak, Beast of the Deep

Drovnak, Beast of the Deep

Creature · Strength 0 · Energy 12

Without Ritual: it enters the field from the Cell if you have 3 or more creatures on the field.

Malgorath, Bone Reaper

Malgorath, Bone Reaper

Creature · Strength 34 · Energy 23

Gravedigger of the Gorak battlefield. He buried the dead for so long he became one of them, and he keeps working.

Yrgothul, Devourer of Flesh

Yrgothul, Devourer of Flesh

Creature · Strength 0 · Energy 12

Without Ritual: it enters the field from the Cell if you have 2 or more creatures in this Realm.

Krathvor, Stone Titan

Krathvor, Stone Titan

Creature · Strength 40 · Energy 27

Each step opens fissures in the ground that last for decades. The Split Vale of Gorak was mapped as a geological formation for a hundred years before anyone noticed the shape of the feet.

Nazgrel, Sea Serpent

Nazgrel, Sea Serpent

Creature · Strength 12 · Energy 8

A sea serpent whose shadow beneath the waves silences an entire fleet. Even the sea seems to fear it.

Vorkhaz, Incendiary Beast

Vorkhaz, Incendiary Beast

Creature · Strength 21 · Energy 14

Its blood catches fire on contact with the air. Hunters of Breth learned to bring it down from afar after losing three villages trying up close.

Draugur, Fallen Colossus

Draugur, Fallen Colossus

Creature · Strength 0 · Energy 10

Without Ritual: it enters the field from the Cell if the opponent has more creatures than you on the field.

Thraxul, Wyrm of the Ashes

Thraxul, Wyrm of the Ashes

Creature · Strength 0 · Energy 14

Without Ritual: it enters the field from the Cell if the opponent has no creatures in this Realm.

Grimvahl, War Colossus

Grimvahl, War Colossus

Creature · Strength 42 · Energy 25

A hundred meters of muscle and purpose. Entire campaigns were redrawn when it was discovered that he stood on the other side of the field.

Skorvath, Primeval Beast

Skorvath, Primeval Beast

Creature · Strength 0 · Energy 15

Without Ritual: it enters the field from the Cell if there are 2 or more Event Creatures on the field.

Fury Against the Event

Fury Against the Event

Spell

Your creatures in this Realm gain +8 Strength.

Savage Charge

Savage Charge

Spell

The strongest Event Creature on the field loses 10 Strength.

Breath of the Pack

Breath of the Pack

Spell

Your creatures in this Realm gain +6 Strength.

Savage Siege

Savage Siege

Spell

Event Creatures in this Realm have their Strength reduced to half.

Blessing of the Mist

Blessing of the Mist

Spell

Your creatures in this Realm gain +8 Strength.

Celestial Dissipation

Celestial Dissipation

Spell

The strongest Event Creature on the field loses 10 Strength.

Vigil of the Stars

Vigil of the Stars

Spell

Your creatures in this Realm gain +6 Strength.

Weakening Veil

Weakening Veil

Spell

Event Creatures in this Realm have their Strength reduced to half.

Incite the Beast

Incite the Beast

Spell

The Event Creature in the Realm marked by the compass attacks 1 of the opponent's creatures of your choice, in any Realm.

Incited Fury

Incited Fury

Spell

The Event Creature in the Realm marked by the compass attacks 1 of the opponent's creatures of your choice, in any Realm.

Call of the Beast

Call of the Beast

Spell

The Event Creature in the Realm marked by the compass attacks 1 of the opponent's creatures of your choice, in any Realm.

Hidden Ritual

Hidden Ritual

Spell

Use this card as +8 Energy for a Ritual.

Double Elemental

Double Elemental

Spell

Use this card as +7 Energy for a Ritual.

Cruel Judgment

Cruel Judgment

Spell

In the Realm marked by the compass, the Event Creature attacks the opponent's lowest-Strength creature.

Medallion of the Altar

Medallion of the Altar

Spell

Choose 1 of your creatures on the field. Roll 1 die: it gains that amount of Strength (1 to 6).

Mrakfyn, Earth Centipede

Mrakfyn, Earth Centipede

Creature · Strength 0 · Energy 15

Without Ritual: it enters the field from the Cell if you have a creature with Strength greater than 20 on the field.

Bryndval, Punisher of Souls

Bryndval, Punisher of Souls

Creature · Strength 58 · Energy 39

He punishes in silence, with a blade charged with lightning. They say every soul he collects makes the blade glow a little brighter, and that it never goes out.

Veldmael, Watcher of the Tombs

Veldmael, Watcher of the Tombs

Creature · Strength 33 · Energy 20

He has watched the tombs since before there were tombs. Whoever enters with torches leaves without them, and whoever tries to tell what they saw forgets the end of the sentence.

Thornveth, Guardian of the Tombs

Thornveth, Guardian of the Tombs

Creature · Strength 52 · Energy 35

He guards the tombs of the dunes of Breth, covered in spines of bone. Whoever tries to loot the first sepulcher returns without a hand, and without remembering why.

Brathvel, Wolf of Fury

Brathvel, Wolf of Fury

Creature · Strength 15 · Energy 10

He taught the bulls to break the chains of the lords who had held them for centuries. When the Great Era ended, all remembered who had led them: a wolf.

Panthena, Winged Panther

Panthena, Winged Panther

Creature · Strength 0 · Energy 13

Without Ritual: it enters the field from the Cell if there is an Event Creature in this Realm.

Krothorn, Lord of the Weak

Krothorn, Lord of the Weak

Creature · Strength 55 · Energy 35

Two sledgehammers, one order: no one behind him is left behind. He marches ahead of the weak, and whoever falls on the road becomes a step for the next.

Rakthor, Burrow Tarantula

Rakthor, Burrow Tarantula

Creature · Strength 0 · Energy 13

Without Ritual: it enters the field from the Cell if you have 2 or more creatures in this Realm.

Strazhyn, Guardian of Chains

Strazhyn, Guardian of Chains

Creature · Strength 37 · Energy 25

He broke his own chains in Arkash and kept walking, dragging the links. No one could say who had bound him.

Brekael, Desert Giant

Brekael, Desert Giant

Creature · Strength 31 · Energy 21

He rises from the dunes of Narel once a year, crushes caravans and vanishes back into the sand. Travelers of Drath mark the date on the calendar as mourning.

Zrakvel, Forest Dragon

Zrakvel, Forest Dragon

Creature · Strength 12 · Energy 8

Dragon of the woods of Kraesh. He fills the main trail with his wings spread and lets pass only those he chooses.

Vessk, Mud Serpent

Vessk, Mud Serpent

Creature · Strength 0 · Energy 11

Without Ritual: it enters the field from the Cell if the opponent has more creatures than you in this Realm.

Krovmael, Flame Mediator

Krovmael, Flame Mediator

Creature · Strength 0 · Energy 11

Without Ritual: it enters the field from the Cell if the opponent has more creatures than you in this Realm.

Veldrath, Paralyzing Sorcerer

Veldrath, Paralyzing Sorcerer

Creature · Strength 0 · Energy 11

Without Ritual: it enters the field from the Cell if the opponent has more creatures than you on the field.

Kehdrax, Lord of Armies

Kehdrax, Lord of Armies

Creature · Strength 49 · Energy 33

He stepped onto the bridge of Aeshvar in armor, wings spread, and the bridge, tiny beneath him, creaked the wrong way. The armies did not even try to cross.

Vynaak, Soul Recruiter

Vynaak, Soul Recruiter

Creature · Strength 47 · Energy 29

War mage of the winged armies. His staff calls dead soldiers back into formation.

Dhurak, Hungry Jackal

Dhurak, Hungry Jackal

Creature · Strength 0 · Energy 10

Without Ritual: it enters the field from the Cell if the opponent has fewer creatures than you on the field.

Celestial Mist 56 cards

Your hidden side of the war. Creatures that arrive through the mist and slip in until it is too late to stop the attack.

Caelvyn, Amphibian of Venom

Caelvyn, Amphibian of Venom

Creature · Strength 12 · Energy 8

A solitary dweller of Ashera's inner swamps. A single jet of its venom was enough to stop a full-grown bear.

BRATTHOG, HUNTER BOAR OF THE MIST

BRATTHOG, HUNTER BOAR OF THE MIST

Creature · Strength 12 · Energy 8

A calculating boar of the marshes of Askat. It waits for the herd to wear itself out before choosing the strongest foe.

Zorvyn, Watcher of the Tower

Zorvyn, Watcher of the Tower

Creature · Strength 12 · Energy 8

He kept the same post in the towers of Asgath for longer than the tower stood. No one knows whom he is still waiting for.

Draethan, Horns of Paralysis

Draethan, Horns of Paralysis

Creature · Strength 12 · Energy 8

Sacred stag that guarded the desert caravans. Now his antlers paralyze anyone who comes near.

VORVYN, SORCERER OF THE MIST

VORVYN, SORCERER OF THE MIST

Creature · Strength 12 · Energy 8

A figure who bargains in the ports of Nidrak, always with a different face. Everyone who closed a deal paid more than was agreed.

Caeldris, Moth of Sleep

Caeldris, Moth of Sleep

Creature · Strength 12 · Energy 8

Moth-soldier of the Forest of Ashera. The pollen from its wings puts the enemy to sleep before the first blow.

Brekoth, Eagle of Thunders

Brekoth, Eagle of Thunders

Creature · Strength 12 · Energy 8

Eagle used as a weapon by the armies of Askat. Lightning leaves its beak and strikes where it looks.

Selenath, Shadow of the Moon

Selenath, Shadow of the Moon

Creature · Strength 12 · Energy 8

Princess of Askat and leader of the guild of the Night Sorcerers. During the War of the Magics, she led the victory against the mages of Oshnorc.

Maksoleth, Devourer of Light

Maksoleth, Devourer of Light

Creature · Strength 15 · Energy 10

Winged, she announces the beginning of great battles. Her clan was loyal to Jazmine until it was exiled to the North. Betrayed, the clan seeks vengeance to this day.

Kraemor, Beast of Fear

Kraemor, Beast of Fear

Creature · Strength 18 · Energy 10

White beast that prowls the lands of Larghan. By the time it arrives, the animals have already fled.

Myraek, Soldier of the Sand

Myraek, Soldier of the Sand

Creature · Strength 18 · Energy 12

For his high loyalty through every invasion, he received the highest decoration of the King of Synat, who named him his personal protector.

Kethvorn, Moss of Fury

Kethvorn, Moss of Fury

Creature · Strength 20 · Energy 11

Moss that learned to walk. He roams the Desert where nothing grows, and no one could explain where the water that keeps him green comes from.

Brynnoth, Curse of the Snow

Brynnoth, Curse of the Snow

Creature · Strength 21 · Energy 14

Spirit of the ice of the Deep Sea. Ships that cross its path freeze and sink.

Strazorn, Sublime Bird of War

Strazorn, Sublime Bird of War

Creature · Strength 22 · Energy 13

Its fury impresses all who witness it. Its battles were crucial to defeating the emperor Olav the Bloodthirsty, ending eras of chaos.

Makvor, Fist of the Woods

Makvor, Fist of the Woods

Creature · Strength 25 · Energy 14

Guardian of the woods where the clans exiled after the battle of Larghan make their home. More than victory, he seeks vengeance on those who drove his people from their home.

Tyrvael, Wings of Pollen

Tyrvael, Wings of Pollen

Creature · Strength 28 · Energy 16

Winged messenger of Askhal. The golden pollen it leaves behind puts enemy crews to sleep.

Selendrax, Serpent of the Eclipse

Selendrax, Serpent of the Eclipse

Creature · Strength 30 · Energy 18

Queen of the dragons, she conquered the lands to the East by invading Keraak; her dragons took the city in hours. When they were finished, not one block was left standing.

Bryndrak, Herald of Destruction

Bryndrak, Herald of Destruction

Creature · Strength 33 · Energy 20

His arrival is always feared, for he bears ill news. He was the messenger who announced the start of the Great War, in which thousands lost their lives.

Vyrathek, Supreme of the Waters

Vyrathek, Supreme of the Waters

Creature · Strength 37 · Energy 22

King of the northern seas, strengthened after the War of the Waters. Few dare challenge him, fearing his warriors and abyssal creatures.

KROVATH, MAGIC OF THE FOREST

KROVATH, MAGIC OF THE FOREST

Creature · Strength 42 · Energy 25

Of the mysterious Dvorr clan, a master of the magics of time and life. It is speculated that her power coincides with the disappearance of the book of Val.

Vokzael, Emperor of Plagues

Vokzael, Emperor of Plagues

Creature · Strength 47 · Energy 29

In the Great War, he inflicted thousands of casualties by contaminating fields, forests, and rivers. Entire cities perished with no chance against his winged creatures.

Pinora, Energy of the Woods

Pinora, Energy of the Woods

Creature · Strength 55 · Energy 35

Legend tells that an unrequited love between a soldier and a queen turned him into a giant tree. His laments still echo from afar.

Nymessa, Dew Slug

Nymessa, Dew Slug

Creature · Strength 12 · Energy 8

It condenses the dew from the leaves of Caelresh at dawn and evaporates with the heat of the day. What it does in the hours it exists, only it knows.

Ashkyra, Owl of the Void

Ashkyra, Owl of the Void

Creature · Strength 14 · Energy 9

Owl of the school of Fuhr. The star it carries on its chest reads any secret in the dark.

Threnys, Promise Beetle

Threnys, Promise Beetle

Creature · Strength 12 · Energy 8

It keeps every promise it seals under its wing cases, without exception and without mercy. The problem is that those promises have more layers than any written contract.

Ilvarra, Mirror Spider

Ilvarra, Mirror Spider

Creature · Strength 12 · Energy 8

The web is a mirror. The city of Yrath has seven victims caught this way; they still reflect the inside of anyone who looks too long.

Ozmerel, Ember Scorpion

Ozmerel, Ember Scorpion

Creature · Strength 12 · Energy 8

He passes through walls the way an ember passes through straw. The vault of Caelrath lost the Orb forty years ago; all that remained was a trail of ash shaped like a claw.

Faevorn, Spectral Lance

Faevorn, Spectral Lance

Creature · Strength 12 · Energy 8

A living lance, larger than the road. It flies faster than any tracking spell. Messengers of Selath see it only when its shadow has already covered the city.

Solveth, Bearer of Lightning

Solveth, Bearer of Lightning

Creature · Strength 12 · Energy 8

He appears beside those about to die without them noticing. The physicians of Caelrath learned to look at his hand, where the lightning is born, before any diagnosis.

Alsyrion, Archon of the Tides

Alsyrion, Archon of the Tides

Creature · Strength 31 · Energy 21

He moves the tides of three continents when he spreads his wings. The Fleet of Orrath learned that lesson by sinking, small as bait.

Voreth, Star Tarantula

Voreth, Star Tarantula

Creature · Strength 34 · Energy 23

Each scar on the abdomen matches a star mapped by the astronomers of Caelrath. The new scars point to regions telescopes have not reached yet.

Nymphael, Devourer of Light

Nymphael, Devourer of Light

Creature · Strength 37 · Energy 25

It snuffs the light of a whole city as it passes. Battles that fall under its shadow are decided blind, which usually favors it.

Kaelthorn, Dragon of Mist

Kaelthorn, Dragon of Mist

Creature · Strength 40 · Energy 27

Its body is mist dense enough to suffocate and light enough to pass through any grate. Three detention towers of Celrath were abandoned for the same reason.

Zephyrun, Wind Mantis

Zephyrun, Wind Mantis

Creature · Strength 43 · Energy 29

It strikes faster than any catapult bolt. The generals of Askat learned that while trying to bring it down on the march.

Ithrenna, Cosmic Lamprey

Ithrenna, Cosmic Lamprey

Creature · Strength 46 · Energy 31

Its length was never measured whole: the highest estimate reaches six leagues, the lowest three. No observer ever saw the mouth and the tail at the same time.

Malvorune, Ancestral Specter

Malvorune, Ancestral Specter

Creature · Strength 49 · Energy 33

It appears in the records of every civilization of Razryv under the same name. No historian has explained how something so ancient still takes part in recent battles.

Draugvyn, Astral Colossus

Draugvyn, Astral Colossus

Creature · Strength 52 · Energy 35

It appears only during total eclipses and is gone before the sun returns. What it does in the darkness, no one has seen and come back to tell.

Ysolwen, Shadow Phoenix

Ysolwen, Shadow Phoenix

Creature · Strength 55 · Energy 37

It burns and is reborn three times in a battle if it must. Each rebirth leaves it slightly different; old warriors swear it learns from every death.

Threndor, Titan of the Celestial Abyss

Threndor, Titan of the Celestial Abyss

Creature · Strength 58 · Energy 39

It lives in the depths of the caverns of Terath, where the pressure alone already crushes rock. It carries that strength into battle.

Myraeth, Terror of the Field

Myraeth, Terror of the Field

Creature · Strength 0 · Energy 15

Without Ritual: it enters the field from the Cell if you have a creature with Strength greater than 20 on the field.

SLOVETH, WINGED LIZARD OF THE FIELDS

SLOVETH, WINGED LIZARD OF THE FIELDS

Creature · Strength 0 · Energy 15

Without Ritual: it enters the field from the Cell if there are 2 or more Event Creatures on the field.

VYNTHAEL, MAGE OF THE MIST

VYNTHAEL, MAGE OF THE MIST

Creature · Strength 0 · Energy 14

Without Ritual: it enters the field from the Cell if there are 2 or more Event Creatures on the field.

Strazhek, Exiled Crab

Strazhek, Exiled Crab

Creature · Strength 0 · Energy 14

Without Ritual: it enters the field from the Cell if the opponent has no creatures in this Realm.

Thornmael, Paralysis Urchin

Thornmael, Paralysis Urchin

Creature · Strength 0 · Energy 14

Without Ritual: it enters the field from the Cell if the opponent has no creatures in this Realm.

Caelbryn, Protector of the Weak

Caelbryn, Protector of the Weak

Creature · Strength 0 · Energy 13

Without Ritual: it enters the field from the Cell if there is an Event Creature in this Realm.

Veldmorn, Shield of Domination

Veldmorn, Shield of Domination

Creature · Strength 0 · Energy 13

Without Ritual: it enters the field from the Cell if there is an Event Creature in this Realm.

ELYAR, SORCERER OGRE

ELYAR, SORCERER OGRE

Creature · Strength 0 · Energy 13

Without Ritual: it enters the field from the Cell if you have 2 or more creatures in this Realm.

ZARMAVEL, MAGIC OF THE SHIELD

ZARMAVEL, MAGIC OF THE SHIELD

Creature · Strength 0 · Energy 12

Without Ritual: it enters the field from the Cell if you have 2 or more creatures in this Realm.

Krael, Queen of the Stones

Krael, Queen of the Stones

Creature · Strength 0 · Energy 12

Without Ritual: it enters the field from the Cell if you have 3 or more creatures on the field.

Vethkael, Warrior Bird

Vethkael, Warrior Bird

Creature · Strength 0 · Energy 12

Without Ritual: it enters the field from the Cell if you have 3 or more creatures on the field.

Vaelith, Astral Serpent

Vaelith, Astral Serpent

Creature · Strength 0 · Energy 11

Without Ritual: it enters the field from the Cell if the opponent has more creatures than you in this Realm.

Valdwyn, Night Scorpion

Valdwyn, Night Scorpion

Creature · Strength 0 · Energy 11

Without Ritual: it enters the field from the Cell if the opponent has more creatures than you in this Realm.

Morvelis, Eater of Shadows

Morvelis, Eater of Shadows

Creature · Strength 0 · Energy 11

Without Ritual: it enters the field from the Cell if the opponent has more creatures than you on the field.

Drakmael, Serpent of Thorns

Drakmael, Serpent of Thorns

Creature · Strength 0 · Energy 10

Without Ritual: it enters the field from the Cell if the opponent has more creatures than you on the field.

Nachtvor, Bird of Dread

Nachtvor, Bird of Dread

Creature · Strength 0 · Energy 10

Without Ritual: it enters the field from the Cell if the opponent has fewer creatures than you on the field.

Corvael, Lunar Cyclops

Corvael, Lunar Cyclops

Creature · Strength 0 · Energy 10

Without Ritual: it enters the field from the Cell if the opponent has fewer creatures than you on the field.

Dark Chaos 99 cards

The first rising of creatures in Razryv. Hungry for revenge and power, they will do anything to annihilate whoever crosses their path.

Nidrak, Shadow Worm

Nidrak, Shadow Worm

Event Creature · Strength 12

While on the field, player creatures in this Realm have their Strength halved.

SKELVA, TREACHEROUS TREE

SKELVA, TREACHEROUS TREE

Event Creature · Strength 14

When it is defeated, player creatures in this Realm gain +10 Strength until the end of the turn.

Fykjar, Trunk of Fire

Fykjar, Trunk of Fire

Event Creature · Strength 10

When it enters the field, all creatures in this Realm return to their owners' hands.

HELLUS, COLOSSUS OF THE MIST

HELLUS, COLOSSUS OF THE MIST

Event Creature · Strength 40

Guardian of the fog mountains north of Neerak. His height is enough for him to be seen by travelers kilometers away.

Minorak, Lord of the Labyrinth

Minorak, Lord of the Labyrinth

Event Creature · Strength 18

They say the labyrinth was built to hold him. Those who meet him know it is he who decides who leaves.

Revoltus, Crushing Colossus

Revoltus, Crushing Colossus

Event Creature · Strength 35

When it enters the field, all creatures in this Realm return to the Cells.

Gornak, Cruel Jailer

Gornak, Cruel Jailer

Event Creature · Strength 25

When it enters the field, it sends to the Cell the 2 highest-Strength creatures of this Realm.

Thyrax, Chained Titan

Thyrax, Chained Titan

Event Creature · Strength 32

When defeated, each attacker returns 1 creature from their own Cell to the field.

Medrak, Immortal Serpent

Medrak, Immortal Serpent

Event Creature · Strength 22

An immortal serpent with a single head, coiled among ancient ruins. They say it was there before the first Realm existed.

Skarroth, Devourer of Fields

Skarroth, Devourer of Fields

Event Creature · Strength 30

When defeated, allows the attackers to return one creature from the Cell.

VYRALDRAK, SNOW DRAGON

VYRALDRAK, SNOW DRAGON

Event Creature · Strength 50

When it enters the field, the highest-Strength creature in this Realm cannot attack until the next turn.

Surtrax, Lord of the Flames

Surtrax, Lord of the Flames

Event Creature · Strength 45

When it enters the field, the creature with the lowest Strength on the field goes to the Cell. When defeated, each attacker draws 2 cards.

Ymirak, Pitiless Priest

Ymirak, Pitiless Priest

Event Creature · Strength 25

When it enters the field, it immediately attacks the highest-Energy creature in this Realm.

Typhrak, Father of Monsters

Typhrak, Father of Monsters

Event Creature · Strength 42

When it enters the field, creatures with Strength above 20 have their Strength reduced to half while Typhrak is on the field. When defeated, it summons a new Event card to this Realm.

Kronark, Sorcerer of Chaos

Kronark, Sorcerer of Chaos

Event Creature · Strength 60

He was the master mage of the school of Fuhr until he fled in the dead of night. Two volumes of black magic were found missing, never catalogued.

Heldrax, Terror of the Abyss

Heldrax, Terror of the Abyss

Event Creature · Strength 40

The fishermen do not name him. They only say that when the tide recedes for no reason, he is breathing.

Fenrek, Wolf of the Night

Fenrek, Wolf of the Night

Event Creature · Strength 20

Gains +10 Strength while there is another Event Creature in this Realm.

Charybrek, Judge of the Pact

Charybrek, Judge of the Pact

Event Creature · Strength 20

While on the field, creatures with Strength 20 or less cannot enter this Realm.

Cerberah, Serpent of the Dunes

Cerberah, Serpent of the Dunes

Event Creature · Strength 35

She controls the dunes with enough strength to stop armies. But she usually prefers to ambush unwary pilgrims.

Nidhrak, Serpent of Midgard

Nidhrak, Serpent of Midgard

Event Creature · Strength 40

When it enters the field, all creatures in the current Realm return to the Cells.

Veil of Loki

Veil of Loki

Event Spell

The player with fewer creatures on the field sends 1 creature of the opponent to the Cell. Tie: no one.

Betrayal of the Allies

Betrayal of the Allies

Event Spell

Each player draws 1 card.

Eternal Exile

Eternal Exile

Event Spell

No player may summon creatures with Strength >= 13.

Shadow of Nidhogg

Shadow of Nidhogg

Event Spell

Every Ritual requires only half the Energy (rounded down).

Tempest of Skoll

Tempest of Skoll

Event Spell

All Event Creatures in this Realm gain +15 Strength.

Pact of the Raven

Pact of the Raven

Event Spell

Each player's highest-Energy creature in this Realm is sent to the Cell.

Forced Removal

Forced Removal

Event Spell

The Event Creature with the lowest Strength is transferred to this Realm, if there is room. On arrival, it attacks the strongest creature in the Realm that is weaker than it.

Turn Chance

Turn Chance

Event Spell

All creatures on the field gain +10 Energy.

Deadly Herd

Deadly Herd

Event Spell

Event Creatures in this Realm gain +5 Strength and attack the highest-Strength creature in the Realm.

Lightning Storm

Lightning Storm

Event Spell

Reduces the Strength of all Event Creatures by 10 points.

Deep Call

Deep Call

Event Spell

The player with fewer creatures on the field draws 2 cards. Tie: no one.

Gate of Bifrost

Gate of Bifrost

Event Spell

Each player chooses 1 creature from their hand and places it in any Realm they choose.

Shadow Veil

Shadow Veil

Event Spell

All creatures on the field gain +10 Energy.

Forgotten Call

Forgotten Call

Event Spell

The lowest-Strength Event Creature on the field is drawn to this Realm, if there is room. On arrival, it attacks the strongest creature in the Realm that is weaker than it.

Abyssal

Abyssal

Event Spell

The Energy of all creatures in this Realm is reduced to zero.

Paralysis of Medusa

Paralysis of Medusa

Event Spell

The highest-Strength creature of each player on the field cannot attack until the next turn.

Wrath of Poseidon

Wrath of Poseidon

Event Spell

All of the players' creatures present in this Realm receive +10 Strength. Event Creatures are not affected.

Mantle of Hades

Mantle of Hades

Event Spell

The highest-Strength Event Creature cannot be the target of any attack.

Theft of Prometeu

Theft of Prometeu

Event Spell

Event Creatures in this Realm have their Strength halved.

Shadow of Thanatos

Shadow of Thanatos

Event Spell

Both players each draw 3 cards from their deck.

Plunder of Eris

Plunder of Eris

Event Spell

Both players return their hand to the deck, reshuffle, and draw 5 new cards.

Pulse of Asgard

Pulse of Asgard

Event Spell

Each player may send 1 extra creature from the Cell to the field.

Fenrir, Devourer of Flames

Fenrir, Devourer of Flames

Event Creature · Strength 48

When it enters the field, it reduces the Strength of your creatures in this Realm to half for 3 rounds.

DARENVAR, SORCERESS OF THE DARKNESS

DARENVAR, SORCERESS OF THE DARKNESS

Event Creature · Strength 33

Cloaked and hooded, she walks the dark forest with a staff of flame. Whoever follows its light never finds the way back.

Cronos, Devourer of Ages

Cronos, Devourer of Ages

Event Creature · Strength 50

When it enters the field, all player creatures return to their owners' Cells.

Hypnos, Eternal Sleep

Hypnos, Eternal Sleep

Event Creature · Strength 30

While on the field, all creatures in this Realm have their Strength reduced to half.

NYHAAS, VEIL OF THE ABYSS

NYHAAS, VEIL OF THE ABYSS

Event Creature · Strength 36

When it enters the field, the strongest Event Creature is drawn to this Realm, if there is room. On arrival, it attacks the strongest creature in the Realm that is weaker than it.

Baldur, the Summoner

Baldur, the Summoner

Event Creature · Strength 42

When defeated, it summons a new Event Creature to this Realm.

DRAKINA, WARRIOR LIZARD

DRAKINA, WARRIOR LIZARD

Event Creature · Strength 34

When the sun sets over the mountains, the whole valley already knows he has woken.

Surtr, Lord of the Flames

Surtr, Lord of the Flames

Event Creature · Strength 47

When it enters the field, Event Creatures in this Realm gain +12 Strength while it stays on the field.

Garmr, Guardian of Hel

Garmr, Guardian of Hel

Event Creature · Strength 39

The Strength of your creatures in this Realm is reduced to half for up to 3 rounds.

Morrigan, Herald of Death

Morrigan, Herald of Death

Event Creature · Strength 31

When it enters the field, it reduces the Strength of all your creatures on the field to half for 2 rounds.

DRAGARD, DRAGON OF THE WATERS

DRAGARD, DRAGON OF THE WATERS

Event Creature · Strength 44

When it is defeated, the strongest Event Creature is drawn to this Realm, if there is room. On arrival, it attacks the strongest creature in the Realm that is weaker than it.

EREBUS, CREATOR OF DARKNESS

EREBUS, CREATOR OF DARKNESS

Event Creature · Strength 49

The darkness before everything, before even the gods.

Grendel, Scourge of the Halls

Grendel, Scourge of the Halls

Event Creature · Strength 45

When it enters the field, Event Creatures in this Realm gain +6 Strength for up to 3 rounds.

Behemoth, Endless Beast

Behemoth, Endless Beast

Event Creature · Strength 50

No wall has ever contained it.

Leviathan, the Abyssal

Leviathan, the Abyssal

Event Creature · Strength 46

From the depths where the light has never reached.

Sekhmet, Blazing Lion

Sekhmet, Blazing Lion

Event Creature · Strength 38

When it enters the field, for 3 rounds, Event Creatures in this Realm gain +8 Strength.

Apophis, Serpent of Chaos

Apophis, Serpent of Chaos

Event Creature · Strength 41

A sea serpent with scales as green as the deep. Few who see its golden eyes rise from the water live to tell of it.

Ammit, the Devourer

Ammit, the Devourer

Event Creature · Strength 35

When it enters the field, it reduces the Strength of your creatures in this Realm to half for 3 rounds.

Moloch, Throne of Ashes

Moloch, Throne of Ashes

Event Creature · Strength 43

When it enters the field, Event Creatures in this Realm gain +15 Strength for up to 3 rounds.

Anubis, Judge of Souls

Anubis, Judge of Souls

Event Creature · Strength 37

When defeated, it summons a new Event Creature to this Realm.

Breath of Chronos

Breath of Chronos

Event Spell

The Strength of your creatures in this Realm is reduced to half.

Collapse of the Will

Collapse of the Will

Event Spell

The Strength of all your creatures on the field is reduced to half.

Echo of the Empty Throne

Echo of the Empty Throne

Event Spell

Event Creatures in this Realm gain +10 Strength.

Call of the Abyss

Call of the Abyss

Event Spell

Event Creatures in this Realm gain +6 Strength.

Call of the Predator

Call of the Predator

Event Spell

The strongest Event Creature is drawn to this Realm, if there is room. On arrival, it attacks the strongest creature in the Realm that is weaker than it.

Sudden Fury

Sudden Fury

Event Spell

The strongest Event Creature on the field gains +15 Strength.

Echoes of the Eternal Sleep

Echoes of the Eternal Sleep

Event Spell

In the Realm of the strongest Event Creature, the Strength of your creatures is reduced to half.

Ember of the End

Ember of the End

Event Spell

Event Creatures in this Realm gain +5 Strength.

Icy Shackles

Icy Shackles

Event Spell

Reduces the Strength of your creatures in this Realm to half.

Blessing of the Throne

Blessing of the Throne

Event Spell

Event Creatures in this Realm gain +10 Strength.

Breath of Niflheim

Breath of Niflheim

Event Spell

Event Creatures in this Realm gain +7 Strength.

Chain of Fate

Chain of Fate

Event Spell

Reduces to half the Strength of your creatures in the Realm where the strongest Event Creature is.

March of the Titans

March of the Titans

Event Spell

The strongest Event Creature on the field gains +15 Strength.

Corpo-Seco, Jailer of the Earth

Corpo-Seco, Jailer of the Earth

Event Creature · Strength 25

When defeated, each attacker chooses 1 creature from the Cell for the field.

Quibungo, Hungry Titan

Quibungo, Hungry Titan

Event Creature · Strength 32

When it enters the field, it sends the lowest-Strength creature on the field to the Cell.

Cobra Norato, Enchanted One of the River

Cobra Norato, Enchanted One of the River

Event Creature · Strength 22

When it is defeated, the winner brings 1 creature from their own Cell onto the field.

Werewolf, Curse of the Backlands

Werewolf, Curse of the Backlands

Event Creature · Strength 30

When it enters the field, it sends to the Cell the lowest-Strength creature of this Realm.

AARONFLAME, SERPENT OF THE FLAME

AARONFLAME, SERPENT OF THE FLAME

Event Creature · Strength 45

When it enters the field, the creature with the lowest Strength on the field goes to the Cell. When defeated, each attacker draws 2 cards.

HERMETIS, THE GIANT

HERMETIS, THE GIANT

Event Creature · Strength 42

When it enters the field, creatures with Strength above 20 have their Strength reduced to half while Hermetis is on the field. When defeated, it summons a new Event card to this Realm.

METARFOS, BEAST OF THE FOREST

METARFOS, BEAST OF THE FOREST

Event Creature · Strength 20

Gains +10 Strength while there is another Event Creature in this Realm.

NINE HEADS, GUARDIAN OF THE GOLD

NINE HEADS, GUARDIAN OF THE GOLD

Event Creature · Strength 35

Little is known about the creature that guards the riches of Elmar. They say a king freed her through an ancient spell.

Treasure of the King

Treasure of the King

Event Spell

Whoever has more creatures in this Realm receives the Crown of the King (+30 Energy). Tie: no one.

Plunder of the Dungeon

Plunder of the Dungeon

Event Spell

Whoever has more creatures in the Cell receives the Sealed Chest (+20 Energy). Tie: no one.

Vault of the Necromancer

Vault of the Necromancer

Event Spell

Whoever has more cards in hand receives the Sealed Chest (+20 Energy). Tie: no one.

Spoils of the Mage

Spoils of the Mage

Event Spell

Whoever has more creatures in the Cell receives the Pouch of Gold (+10 Energy). Tie: no one.

Flame of the Dragon

Flame of the Dragon

Event Spell

Whoever has more creatures in this Realm receives the Pouch of Gold (+10 Energy). Tie: no one.

Ultimatum of Cronos

Ultimatum of Cronos

Event Spell

If no one has won, all creatures on the field are destroyed.

Fafnir, Guardian of the Gold

Fafnir, Guardian of the Gold

Event Creature · Strength 90

Each attack received reduces its Strength by the value of the attack. Upon reaching 0, it releases 20 credits, divided among the attackers in proportion to each one's damage.

Mammon, Prince of Greed

Mammon, Prince of Greed

Event Creature · Strength 85

Each attack received reduces its Strength by the value of the attack. Upon reaching 0, it releases 30 Energy as a card, divided among the attackers in proportion to each one's damage.

Talos, Colossus of Bronze

Talos, Colossus of Bronze

Event Creature · Strength 80

Each attack received reduces its Strength by the value of the attack. Upon reaching 0, it releases 18 credits, divided among the attackers in proportion to each one's damage.

NIMERFALL, ABSOLUTE DRAGON

NIMERFALL, ABSOLUTE DRAGON

Event Creature · Strength 80

Each attack received reduces its Strength by the value of the attack. Upon reaching 0, it releases 30 Energy as a card, divided among the attackers in proportion to each one's damage.

Geryon, Lord of the Herds

Geryon, Lord of the Herds

Event Creature · Strength 75

Each attack received reduces its Strength by the value of the attack. Upon reaching 0, it releases 15 credits, divided among the attackers in proportion to each one's damage.

Ladon, Serpent of the Apples

Ladon, Serpent of the Apples

Event Creature · Strength 70

Each attack received reduces its Strength by the value of the attack. Upon reaching 0, it releases 20 Energy as a card, divided among the attackers in proportion to each one's damage.

Humbaba, Watcher of the Cedars

Humbaba, Watcher of the Cedars

Event Creature · Strength 70

Each attack received reduces its Strength by the value of the attack. Upon reaching 0, it releases 13 credits, divided among the attackers in proportion to each one's damage.

Pytho, Serpent of the Oracle

Pytho, Serpent of the Oracle

Event Creature · Strength 65

Each attack received reduces its Strength by the value of the attack. Upon reaching 0, it releases 20 Energy as a card, divided among the attackers in proportion to each one's damage.

Argos, the Hundred-Eyed

Argos, the Hundred-Eyed

Event Creature · Strength 60

Each attack received reduces its Strength by the value of the attack. Upon reaching 0, it releases 10 credits, divided among the attackers in proportion to each one's damage.

Ancestral Egg

Ancestral Egg

Event Creature · Strength 150

Does not attack. Each attack received reduces its Strength by the value of the attack. Upon reaching 0, it releases 33 credits, divided among the attackers in proportion to each one's damage.

Starter Spells 13 cards

Pouch of Gold

Pouch of Gold

Spell

Use this card as +10 Energy for a Ritual.

Sealed Chest

Sealed Chest

Spell

Use this card as +20 Energy for a Ritual.

Crown of the King

Crown of the King

Spell

Use this card as +30 Energy for a Ritual.

Energy Fragment

Energy Fragment

Spell

Use this card as +1 Energy for a Ritual.

Energy Fragment

Energy Fragment

Spell

Use this card as +2 Energy for a Ritual.

Energy Fragment

Energy Fragment

Spell

Use this card as +3 Energy for a Ritual.

Energy Fragment

Energy Fragment

Spell

Use this card as +4 Energy for a Ritual.

Energy Fragment

Energy Fragment

Spell

Use this card as +5 Energy for a Ritual.

Energy Fragment

Energy Fragment

Spell

Use this card as +6 Energy for a Ritual.

Energy Fragment

Energy Fragment

Spell

Use this card as +7 Energy for a Ritual.

Energy Fragment

Energy Fragment

Spell

Use this card as +8 Energy for a Ritual.

Energy Fragment

Energy Fragment

Spell

Use this card as +9 Energy for a Ritual.

Energy Fragment

Energy Fragment

Spell

Use this card as +10 Energy for a Ritual.